Thursday, July 31, 2014

Friday, April 25, 2014

Knights of Ash - Premise



Premise: Brave knights enter the burnt ruins of a dead city. They naively believe good will triumph over evil. Slowly they become jaded and succumb to despair. There is no glory here; only death.

Fifty years ago a mighty dragon swooped down into the city. It was the day of the princesses' wedding. The streets were packed with celebrating city folk. The dragon killed a thousand people in mere moments. As the city burned the dragon gorged itself and then, finally satiated, it tunnelled into the palace ruins and built a nest.

The dragon still sleeps to this day, periodically giving birth to monstrous offspring as it slumbers. The dragon's horrible spawn are lesser but still ferocious monsters: drakes, wyverns, manticores and chimera. These loathsome beasts have spread throughout the ruins and made their own lairs.

In places fire still burns. Dragon fire is magical, stone that is bathed in it may burn eternally. A huge cloud of ash hangs over the city and the sun has not been seen there at all for half a century. Periodically flashes of lightning arc through the clouds and deluges of oily black rain pour from the sky.

Ash coats every surface, staining everything grey and black. Great drifts of ash accumulate in alleyways and dark corners. Adventures cannot help but to breathe the ash into their lungs, causing a painful wracking cough. The ash gets into eyes, eventually causing blindness.

Knights and Heroes come from far and wide, each believing naively that they will be the one to finally slay the dragon and retake the kingdom. Their romantic dreams of heroism are crushed and their souls are tainted black, even as their bright heraldry is stained black by the falling ash.

Taste: Oily smoke on the air. A lungful of choking black ash. Tainted water. Stringy mouthful of crow meat.

Sound: Metal on stone. Swords clashing. Echoes of the past. Moans of despair. Chains clinking. Eerie stillness. The bellow of a monstrous beast. Rumble of far off thunder. Ash falling like snow.

Tuesday, April 22, 2014

WE BE TROLLIN


Trolls have always been one of my favourite monsters. They were the first creature I wrote up in my own "heartbreaker" bestiary.


I picture them a lot like they are depicted here, except mine are lanky and less chunky. Green warty hides, tall and lanky, big tusks. They live in huge Trollhalls that are tunnelled into hillsides. They are skilled at working iron, often serving as the armorers for nearby humanoid tribes. Trolls are cunning and cruel but are not unreasonable and they enjoy talking to their prey. Adventurers can often stall by simply striking up a conversation, and may even be able to convince the Troll to let them go, if it would benefit the troll. Trolls use huge iron clubs in combat, they strike at a victim's legs and pelvis, trying to cripple their prey. It is said that trolls eat their prey slowly, trying to keep their victims able to speak as long as possible.


Troll
A large gangly creature with a hoary scaled hide and a mouth full of tusks. Trolls love to eat prey live and thus try to cripple their enemies to consume at their leisure. Trolls are brutal and cruel but they are also fairly intelligent. They will often talk to smaller folk before deciding to eat them and may be convinced to spare travellers if they can offer a good enough reason to do so. Trolls fear flame and will bargain for their lives if they start suffering wounds which do not immediately begin healing.

AC: 16, MV: 30, HD: 4 , HP: 42,

Ability Score Modifier
Met
11
-
Dex
13
+1
Bra
18
+4
Int
13
+1
Wis
8
-1
Cha
9
-1
Per
13
+1
Large,

Regeneration:d6 ( At the start of its turn, the troll regains d6 hit points. When it takes acid or fire damage, the troll’s hit point maximum is reduced by the same amount for 24 hours. A troll can be killed if its hit point maximum is reduced to 0 or if it takes acid or fire damage while at 0 hit points or less).

Attacks:
Tusked bite: +4 to hit, 1d8+3 slashing dmg,
and
Rock hard talons: (2) +4 to hit, 1d6+2 slashing dmg,
or
Iron Greatclub: +5 to hit, 1d10+4 blunt dmg (on a crit cripples target instead of double dmg),

Possessions:
Iron Greatclub (ENR 5),
Sack with d6x10 gold coins and d6x10 iron trollish coins (each worth 1/2 a gold each),
Side of roast mutton,
Iron chain 25ft,
1d6 sets of iron manacles (human sized),



Monday, April 21, 2014

Knights of Ash

After nearly a full year of not posting I'd like to get pack into it. We will see if I can stick with it though.



The Royal wedding.
The city celebrates.
The Princess beloved by all.
Her Prince dashing and true.
Gleaming knights stood at attention.
The crowd cheers

Suddenly something blocks the sun.

An errant cloud?
The blue sky is clear.
People turn.
The band falters.
A scream.
The quickest knights try to draw their blades.
An avalanche of molten fire rains onto the crowd.

The Princess and her Prince.
The loyal knights.
The cheering crowd.
All scorched to cinders in a singles breath.

The Dragon lands and begins to feed.
Gorging on the dying city.
Screams drowned out by crackling flames and crunching bones.

The Dragon tunnelled into the ruins of the palace and there made a nest.
It sleeps away the decades,
periodically giving birth to monstrous offspring.
In places fires still burn.

Knights come from far and wide, 
to challenge the Serpent and retake the kingdom.
All are buried under shifting tides of black ash.
Bones and steel.
Ash and rust. 


From a new project I'm working on - "Knights of Ash".

Friday, April 19, 2013

PC Events: BARD

Go here to check out the series I'm continuing by Grim from Beyond the Black Gate. 

Go here to check out how I'm using these charts.

PC EVENTS: BARD (1d12)

1- You have fallen into an artistic funk.  Your performances suffer until you somehow get your groove back. You are in desperate need of some inspiration.

2- You receive a mysterious package containing an expensive masterwork instrument. It is the most beautiful instrument you have ever held.

3- Some competition moves in nearby.  As much as you hate to admit it- you know in your heart that they are better than you.

4- Your popularity absolutely explodes overnight.  Everyone knows you.  I hope you don't need to lay low anytime soon...

5- Your artistic idol is coming through the area!  Maybe you can get a jam session going! You HAVE to get an autograph!

6- Someone has been spreading rumors that you are inciting rebellion with your "subversive" lyrics.  You better get to the bottom of this before you get thrown in jail for treason.

7- The church is starting to crack down on "indulgent entertainment".

8- A new and popular upstart is ripping off your songs.  Nobody else seems to notice.  Something has to be done - or are you just losing your grip on reality?

9- Another bard or important critic starts a campaign against you.

10- Your lifestyle is starting to catch up with you.  You might start to suffer from a substance addiction.

11- You have attracted a very small but hardcore group of fans. They aren't planning on leaving anytime soon. (Roll 1d4 and add your charisma modifier, that is how many groupies you get)

12- A local person of importance firmly requests you play at an event they are hosting.  This could make or break you. (the event is to be held in 2d6 days) 

Next up: BARBARIANS

Cheers!

Thursday, April 18, 2013

Random Events and Monthly Weather

I'm running my own version of the classic adventure 'B2: The Keep on the Border Lands'. One of the things I did to set up the game world is roll up weather and random events for the next 2 months of game time.

I want to share with you how I'm doing it.

Set yourself up a calendar page on a piece of paper. Leave lots of room for entries under each day. Next go here:  http://donjon.bin.sh/d20/weather/ and generate yourself a month or more of weather in advance (note: light wind is the default so you might want to ignore it).

Next we determine if any special events occur. Roll 1d8 for each day. On a roll of 1 something interesting has happened. 

Now roll 1d6;

On a 1-3 a personal PC event happens that day. Randomly determine which PC it will effect. Then go here: http://beyondtheblackgate.blogspot.ca/2010/01/random-chart-pc-events.html and roll on the correct table for that character's class.

On a 4-6 go here: http://poleandrope.blogspot.ca/2010/09/meanwhile-back-in-town.html and roll on the excellent town event tables.

You obviously have last say on what is happening in your world and in your game. I just find it is particularly comforting knowing when it is going to rain ahead of time in my world instead of just deciding on the fly mid-game. This is a simple way to give a world a semblance of it's own life - and to keep those pesky players on their toes!

Grim from Beyond the Black Gate has alot of excellent random PC event tables. He didn't cover a few of the classes that are available to my players though, so I am going to post tables for these classes to fill the gaps.

- Next time: PC Bard Events! Cheers!

Wednesday, April 17, 2013

Mettle & Brawn


In my own game I am renaming the ability score 'Strength' to 'Mettle'.
Mettle is defined as:  "Vigor and strength of spirit or temperament"
Henceforth in my games Mettle will be used to represent a character's discipline and skill in combat. It will also be used to represent a character's bravery in situations which require it.  


I think this is an appropriate change, since for characters fighting in melee combat it is not really their physical strength being tested, but rather the qualities described above. Mettle will be used in combat the same way strength used to be.



I am also renaming 'Constitution' to 'Brawn'.
Brawn is defined as: "Muscle or physical strength."
Brawn will be used to describe a character's  strength, constitution, physical power, and resilience. Brawn will be used the same way constitution used to be, for bonus hp and for saves against poison and such. Brawn will also be used for things like breaking down doors and holding up crumbling pillars.


Comments and questions are welcome. Thanks for reading. Cheers!

Tuesday, April 9, 2013

Carnival of Chaos


Finally got my Carnival of Nurgle painted and photographed. I really Like this quickshade army painter stuff. Going to use it on my Skaven army for sure.


Herr Klaus Krabbe
Dummkopf

The Amazing Frog faced Man

Hugo der Gross

The Great Zulago

King Leer

Der Bruders der Mond


  
Nurglings
More Nurglings


The whole gang
 
Bases closeup

Comments and questions are welcome. 
 
Cheers!




Thursday, February 21, 2013

Painting WiPs 1

 Ferris Cleft Krag 
The model I use for my Dwarf in the Castles & Crusades game I play in.

 Small Albino Beholder WiP
Going for a really creepy pale/ wormy look

 Reaper Werebear
Love this model, tilted the head and re-sculpted the neck, still a WiP but happy so far.



 Evil punker chick Anti-paladin.
Reaper sculpt that is totally based on this illustration from the 3.5 Complete Warrior.
Wanted this model for a long time,  very happy to finally have her.




 Hopefully some more substantial posts soon. Just trying to get back in the habit. Cheers!




Wednesday, February 20, 2013

Last Night on Earth painting WiP



Been real busy with school. Just got a few expansions for Last Night on Earth by Flying Frog. I really love this game, it is different every time you play. The expansions add alot of depth too. Love the barricade rules and the new rules for gaining xp. 

 The original Woodinville survivors

 Timber Peak and hero pack crew (wip)

The zombie horde, now 35 strong and their boss- the Spaceman! 

More pics soon! Cheers!