Trolls have always been one of my favourite monsters. They were the first creature I wrote up in my own "heartbreaker" bestiary.
I picture them a lot like they are depicted here, except mine are lanky and less chunky. Green warty hides, tall and lanky, big tusks. They live in huge Trollhalls that are tunnelled into hillsides. They are skilled at working iron, often serving as the armorers for nearby humanoid tribes. Trolls are cunning and cruel but are not unreasonable and they enjoy talking to their prey. Adventurers can often stall by simply striking up a conversation, and may even be able to convince the Troll to let them go, if it would benefit the troll. Trolls use huge iron clubs in combat, they strike at a victim's legs and pelvis, trying to cripple their prey. It is said that trolls eat their prey slowly, trying to keep their victims able to speak as long as possible.
Troll
A
large gangly creature with a hoary scaled hide and a mouth full of
tusks. Trolls love to eat prey live and thus try to cripple their
enemies to consume at their leisure. Trolls are brutal and cruel but
they are also fairly intelligent. They will often talk to smaller
folk before deciding to eat them and may be convinced to spare
travellers if they can offer a good enough reason to do so. Trolls
fear flame and will bargain for their lives if they start suffering
wounds which do not immediately begin healing.
AC:
16, MV: 30, HD: 4 , HP: 42,
Ability
Score Modifier
Met
|
11
|
-
|
Dex
|
13
|
+1
|
Bra
|
18
|
+4
|
Int
|
13
|
+1
|
Wis
|
8
|
-1
|
Cha
|
9
|
-1
|
Per
|
13
|
+1
|
Large,
Regeneration:d6
( At the start of its turn, the troll regains d6 hit points. When it
takes acid or fire damage, the troll’s hit point maximum is reduced
by the same amount for 24 hours. A troll can be killed if its hit
point maximum is reduced to 0 or if it takes acid or fire damage
while at 0 hit points or less).
Attacks:
Tusked
bite: +4 to hit, 1d8+3 slashing dmg,
and
Rock
hard talons: (2) +4 to hit, 1d6+2 slashing dmg,
or
Iron
Greatclub: +5 to hit, 1d10+4 blunt dmg (on a crit cripples target
instead of double dmg),
Possessions:
Iron
Greatclub (ENR 5),
Sack
with d6x10 gold coins and d6x10 iron trollish coins (each worth 1/2 a
gold each),
Side
of roast mutton,
Iron
chain 25ft,
1d6
sets of iron manacles (human sized),
Love the post title. Good stuff.
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