It is very fun and addictive, even though I'm not great at it. One of the things that makes the online multiplayer so fun for me is the class customization.
You start off with 6 class slots you can customize. As you play you earn more points that you can use to buy new weapons and equipment as you unlock them and level up.
Here's the best picture of a class creation screen I could find.
So you get:
- one primary weapon
- one secondary weapon
- a lethal option
- a tactical option
- an equipment slot
- three perk slots
'Ghost' for example makes you invisible to enemy spy planes.
The other perks don't change what you look like but still break the regular rules.
For example 'Hardened' makes your bullets penetrate deeper though walls and cover, and 'Tactical Mask' makes you immune to the effects of a Nova gas grenade.
I was wondering how well this approach to character creation would work in a pen and paper rpg. For character creation and as well as for equipment and armament purposes. The perks would turn into your class and different class archetypes or fighting styles. Instead of a encumbrance system a character would instead have 'equipment slots'.
More on this later probably.