Thursday, June 30, 2011

House Rules for Barbarian Prince

Ok, so Evan from In Places Deep posted a link here where you can get some cool old game materials ( I was very disappointed by "Goblin!")

Barbarian Prince is one of the games. It is pretty cool. You can get the rulebook and game board downloaded for free. Upon downloading and reading through the rules I imediately printed out a small copy of the game board and called up a buddy to play.

The game went fairly well but here are some changes I would make to the rules:

1- Although it is advertised as a solo game I heartily recommend a GamesMaster to run the game, and I think some additional starting characters run by other players could join the Barbarian Prince's party without too much trouble (maybe increase the amount of gold needed to win the game by 100 for each additional player). The more the merrier!

2- The combat system is kinda a mess. Here is my quick (and not playtested) fix to combat without totally overhauling the game: Combat Skill (CS) = the number of die you roll whenever attacking or defending in combat. Both combatants roll their CS # of dice, remove any dice rolled which are not a 5 or 6. Dice that come up 5+ have been successful (either attacking or blocking), successful block dice cancel successful  attack dice on a 1to1 basis. Successful and unblocked attack dice each cause 1 wound to the defender.
the Prince (CS 8) vrs Dragon (CS 10)
Prince goes first -attacking he rolls 8 dice 
The Dragon rolls his 10 dice in defense
The Prince rolls well and gets 5 successes (5+ results)
The Dragon rolls 4 successes and thus manages to block 4 of the Prince's strikes.
The Dragon takes 1 wound.

Choosing targets and stuff remains the same as do CS modifiers due to wounds.

3-  +1 CS to anything that is mounted.

4- Your wit and wiles number is subtracted from your chance to get lost - the 2d6 dice roll. (SPENT WAYYY TOO MUCH TIME LOST IN THE SWAMP/ MOUNTAINS)

So those are my proposed changes, if anyone uses them please let me know how it went. I might come back to this. I am thinking about making some really simple character creation rules and maybe rules for leveling up and increasing your statistics.

Also custom encounters would be cool.

1 comment:

  1. Interesting. I'll have to drop by Evan's and check it out.