tag:blogger.com,1999:blog-7504760158869543286.post108778951687280521..comments2024-03-03T00:22:07.430-08:00Comments on The Rusty Dagger: K is for KingdomsPiercehttp://www.blogger.com/profile/17342275462566805167noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7504760158869543286.post-5470738887044689992011-04-15T00:20:55.457-07:002011-04-15T00:20:55.457-07:00Thanks Trey, I'm not familiar with that series...Thanks Trey, I'm not familiar with that series, sounds cool.<br /><br />What I'm talking about is feeling like I have the liberty to just go nuts and just do anything, like say over that ridge of hills there is a lost tropical valley in an otherwise temperate land. I want the land beyond the borders of the pocket kingdoms to be really wild and unknown. That's a kind of freedom I just don't have with my Pathfinder setting.Piercehttps://www.blogger.com/profile/17342275462566805167noreply@blogger.comtag:blogger.com,1999:blog-7504760158869543286.post-21471949517601280072011-04-14T03:23:43.883-07:002011-04-14T03:23:43.883-07:00I don't think that broadly defining areas nece...I don't think that broadly defining areas necessarilt makes it hard to place random castles and what not. I mean, they wouldn't actually <i>be</i> random within the world, but they can seem random to players.<br /><br />I think a good example is Mallory's Le Morte D'Arthur. There seems to knights and castles all over the place, but the action is always in Britain, where the king and a lot of sub-kings are well known and can be mapped. But maybe your talking about a higher level of world definition than that?<br /><br />I do think the type of world your talking about probably resembles what we see in Mallory, though.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.com